0xCiel/Unity-Mono-Dumper — reverse-engineered prompt
Reverse engineered prompt
Build me a small Windows C++ console tool for dumping Unity games that use Mono, for my own projects and modding research.
I want to run it, choose or type the target process, and have it scan the loaded Mono assemblies and write a readable C sharp style dump file. The output should list the loaded DLL images, then show namespaces, classes, fields with offsets, and methods with RVA and VA values, like a clean reference file someone can search through later.
Please make it simple to use from Visual Studio, with clear console messages when Mono is not found, the process cannot be opened, or the game is not supported. Put the dump in an output folder with a sensible name. Add a short README that explains how to build it, how to run it, and what kind of Unity games it works with.
Keep the code organized and commented enough that I can tweak the output format later. Look up current Windows and Mono docs online if needed.
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