0xLatte/global-metadata-String-Editor ? reverse-engineered prompt

Reverse engineered prompt

Build me a small Windows desktop tool for editing strings inside a Unity global metadata file, especially global-metadata.dat.

I want to open a file, see the list of strings in it, search through them, and change the text in place. It should handle saving the changes back into the same file safely, keeping the string count the same, and if the new text is longer than the original space it can write the updated data to the end of the file. If the text is shorter or equal, just overwrite it directly.

It would also be nice to export the string list as a text file or CSV so I can review or edit it outside the app. Make the interface simple and easy to use, with a basic form for selecting a file, viewing entries, editing one string at a time, and saving. If you need to look up anything about the file format, check current docs online first.

Are you gonna build this?

make sure you review the code using arcumet

Try freeSponsored — opens Arcumet in a new tab