AhkunTa/soccer-online ? reverse-engineered prompt

Reverse engineered prompt

Build me a small pixel art soccer game in Godot where the matches feel fast and arcade like, with 6 on 6 teams, simple controls, tackles, passing, charging shots, jumping, headers, volleys, and special power shots. I want local play with one player against the CPU, two player local matches, and a tournament mode with bracket progression and a winner screen.

Also add online play so people can create or join rooms, pick a team and position, ready up, and then load into the match together with synced inputs and game state. Use a native low resolution look that scales cleanly, and make the game feel lively with field effects, weather effects, sound, music, and a basic UI for menus, team select, match HUD, and online lobby.

If you need to look up current Godot docs online, feel free to do that.

Are you gonna build this?

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