AkashMalhotra/Galaxy-Warfare — reverse-engineered prompt

Reverse engineered prompt

GitHub

Build me a simple arcade style space shooter game in Unity using C# and sprites.

I want the player to control a small spaceship, move around the screen, shoot enemies, dodge incoming ships or projectiles, earn points, lose lives when hit, and get a clear game over screen with a restart option. Keep the gameplay fast and easy to understand, like an old school arcade shooter. Use simple placeholder sprites and textures if needed, but set it up so they can be swapped later.

Please make it feel like a complete first playable version, with a start screen, score display, lives display, enemy spawning, collision handling, and a way to win or keep playing until the player loses. I’d also like it organized cleanly so I can open it in Unity, press Play, and test it right away.

Make it easy to build for the browser later, since I want people to be able to play it online. Look up current Unity docs online if you need to.

Want more depth? Deep Reverse