Batchhh/IOS-Il2cppResolver ? reverse-engineered prompt

Reverse engineered prompt

Build me a small C++ utility for iOS that can resolve IL2CPP Unity APIs at runtime.

I want it to work with UnityFramework by default, but make the target binary name easy to change in a config file, along with a wait time setting for when the module loads. It should expose a simple initialize call I can use from my tweak or injected code, and let me choose whether it waits for the game module or just tries immediately.

Please include the usual helper headers for common Unity types like Vector2, Vector3, Quaternion, and any basic caching or type lookup helpers needed to make resolving things easier. Keep it practical and ready to drop into an iOS project, with clear setup so I can point it at the right app binary and start resolving IL2CPP functions without a lot of extra work. If anything is unclear, look up the current docs online and follow the repo’s intended usage.

Are you gonna build this?

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