BooLeet/Dungeon-Warrior — reverse-engineered prompt

Reverse engineered prompt

GitHub

Build me a small Unity game called Dungeon Warrior. I want it to feel like a fast first person dungeon slasher where the player runs through a dark dungeon, swings a weapon up close, and fights simple enemies.

Make it playable on desktop first, but keep it friendly for Android and browser builds too. Add basic movement, mouse look or touch look, attack controls, enemy damage, player health, simple game over and restart, and a small main menu. The visuals can be simple, just make the dungeon readable and the combat feel quick and satisfying.

Use C# in Unity and keep the project organized so I can open it and run it without guessing what to do. If you need current Unity export or input setup details, look them up online. I’m not looking for a huge game, just a polished playable prototype that matches the idea of a fast first person slasher.

Want more depth? Deep Reverse