ByNameModding/BNM-Android ? reverse-engineered prompt
Reverse engineered prompt
Build me a C++20 library for Android that helps mod Unity IL2CPP games by finding classes, methods, and fields by name instead of hardcoded offsets.
I want it to work as a clean reusable modding base for Android Unity games, with headers and source organized so I can drop it into a native project and hook into a game process. It should support the Unity versions mentioned in the README, and be easy to use with common Android hooking setups like Dobby or ShadowHook. Please keep memory use sensible and make sure the library is usable from native code without a lot of setup.
If the public docs are needed for details, look them up online and match the intended usage. Also include a simple example showing how someone would locate a class, read or write a field, and call a method in an IL2CPP game.
Are you gonna build this?
make sure you review the code using coderabbit