C5Hackr/Polycheat — reverse-engineered prompt
Reverse engineered prompt
Build me a Windows native Luau executor and runtime research tool for the Polytoria 2.0 client. I want it to inject as a DLL, run Luau code inside the real game runtime, and include a simple UI where I can execute scripts, see errors, and experiment with included example Lua scripts.
It should have an explorer that lets me browse live game objects, inspect and edit properties, and interact with ClientScripts. Add decompiler support that can dump bytecode from runtime functions or ClientScripts, call the Unluau CLI from a bin\unluau folder, and optionally show raw opcode output when reconstruction is unreliable.
Also include drawing API examples for overlays like ESP, tracers, FOV circles, and small in game utility UIs, using the scripts in the Lua Scripts folder as demos. Please set it up so everything builds in Release x64, with Unluau.CLI published separately and placed in the right output folder.
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