Chakshan-Arora/sds_hackathon ? reverse-engineered prompt

Reverse engineered prompt

Build me a clean Python game foundation for a Pokemon inspired 3D game, with the core data models and game logic already wired up.

I want the project to include Pokemon, species, attacks, abilities, types, personalities, players, inventory, items, quests, habitats, spawning, encounters, battles, leveling, capture, bond, obedience, training, status effects, world interaction, exploration, and saving and loading. Make it feel like a solid backend foundation that could support a real game later, not just a toy example.

Please include sample data for a few starter Pokemon like Pikachu, Charmander, and Squirtle, plus basic items, quests, habitats, regions, and world objects. The battle system should handle turn order, accuracy, damage, status effects, and win or lose states. Also make sure spawning, encounters, progression, and save data all work together cleanly.

Keep it organized, extensible, and well tested. If you need to look up current Python docs or best practices while building it, go ahead.

Are you gonna build this?

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