ChiR24/Unreal_mcp — reverse-engineered prompt

Reverse engineered prompt

GitHub

Build me an MCP server for Unreal Engine 5 that lets an AI assistant actually control the editor through a native C++ plugin. I want it to work with UE 5.0 through 5.8 and support the main everyday things someone would want to do in the editor, like browsing and importing assets, creating and editing materials, spawning and moving actors, loading and saving levels, taking screenshots, controlling play in editor, working with sequencer, Niagara, animation and physics, audio, graph editing, and running safe console and build commands.

Please make it usable even if Unreal is not connected yet, then reconnect automatically when the editor becomes available. Include a direct native HTTP option and also a bridge based option for clients that need it. Add optional token auth, basic caching, sensible safety checks for dangerous commands, and simple rate limiting for metrics.

I also want the Unreal plugin included and installable for source projects, plus a way to package prebuilt plugin binaries for specific engine versions. Look up current MCP and Unreal docs online if you need to.

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