CoplayDev/unity-mcp ? reverse-engineered prompt

Reverse engineered prompt

Build me a project that acts as a bridge between an AI assistant, like Claude or Cursor, and the Unity game engine editor. I want to be able to control Unity directly with natural language commands from my AI chat. For example, I should be able to type prompts like "create a new scene with a red sphere and a blue cube" or "write a C# script for a simple player controller" and have it happen automatically inside my open Unity project.

This system should have two main components: a package that I can easily install into any Unity project, and a local server that acts as the go-between for the AI and the editor. The server part can be built with Python. The goal is to let me automate repetitive tasks, manage assets and scenes, and even generate code without having to manually click through the Unity UI for everything.

Are you gonna build this?

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