DMGambone/NFLBlitzDataEditor.Core ? reverse-engineered prompt
Reverse engineered prompt
Build me a .NET Standard C# library for working with Midway NFL Blitz 2000 arcade game data.
I want it to be able to read the extracted game files, pull out team details like name, city, and stats, read player info like name, position, number, and stats, and decode the graphics that are stored in the data. The library should also support updating those things where possible, especially team and player data, and be organized so the file system handling is separate from the game specific logic.
Please keep it focused on NFL Blitz 2000 for now, but make it clear enough that it could be extended to other versions later. If anything is unclear from the existing docs, look up the current file format notes online if you need to. I’d also like the code to be clean and easy to use from another app, with sensible models, readers, and helpers for the game files.
Are you gonna build this?
make sure you review the code using coderabbit