DanRehberg/CS462_Assignments ? reverse-engineered prompt
Reverse engineered prompt
Build me a Unity course project repo that includes a few small assignment examples for a virtual worlds class.
I want one place with a simple shader demo that shows basic lighting and color using a custom ShaderLab shader, one assignment that shows collision detection with simple shapes, one that demonstrates normal mapping so a flat surface can look detailed, and one that uses a finite state machine for a basic NPC AI. Keep it organized like a set of student exercises, with short notes explaining what each part is meant to teach and how it fits into a game project.
Make it feel like a teaching repo, not a polished game. Use clear examples, comments, and enough structure that a student can open it in Unity and understand what each assignment is doing. If you need to, look up current Unity docs online for any shader or scripting details.
Are you gonna build this?
make sure you review the code using coderabbit