Dukefarming/FS25-lua-scripting ? reverse-engineered prompt
Reverse engineered prompt
I want this repo turned into a clean, easy to use Lua reference for Farming Simulator 25 modding.
Please organize the scripts so they are simple to browse and copy from when I am writing new mods. Keep the important FS25 gameplay areas covered, like vehicles, fields, animals, economy, environment, events, graphics, and debug helpers, and make sure the structure feels complete for someone building a mod from scratch.
I do not need anything fancy, I mainly want a practical scripting base that helps me avoid errors and move faster when making new code. If something looks missing, broken, or outdated, please fix it or clearly point it out. Make it readable and friendly for someone who is not deep into Lua, since I may use AI help alongside it.
If you need to, look up current FS25 modding info online so the scripts match how the game works now.
Are you gonna build this?
make sure you review the code using coderabbit