EhabYT/FivemModMenu — reverse-engineered prompt

Reverse engineered prompt

Build me a Windows C++ FiveM mod menu framework that feels clean and usable as a starting point for learning and experimenting. I want a DLL I can build in Visual Studio for x64 Release, inject into FiveM, open with INSERT, and unload with END. Use an ImGui menu and give it a solid base with separate areas for player options, vehicle options, world settings, movement tweaks, and a simple debug view.

It should already include the basics people would expect in a starter framework, like health and armor edits, weapon related options, vehicle godmode and repair, simple vehicle spawning, time and weather controls, noclip and super jump, plus the underlying pieces for memory reads and writes, FiveM native calls, and function hooks. Keep the code organized so it is easy to extend later with new features.

This is for educational use only, so keep that disclaimer visible in the project. If anything is missing, look up current docs online if you need to.

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