Ella-Raputri/Zork-Assessment3 — reverse-engineered prompt

Reverse engineered prompt

GitHub

Build me a C++ terminal text adventure game in the style of Zork, with a mystery story about a main character named Pint. I want it to run in the terminal and feel like an old school command game, where the player can move around an outdoor map, enter indoor rooms, look around, inspect things, talk to NPCs, pick up and drop items, use items, equip one item at a time, check inventory, view a map, get help, and quit.

Please include a simple command parser that understands natural commands like go north, go n, look, look item, talk npc, take item, use item, equip item, unequip, inventory, map, help, and quit, plus a teleport command for coordinates. Show the world as a 2D ASCII map with the player, NPCs, items, rooms, doors, and restricted areas. I also want story checkpoints so progress happens when the player has certain items and talks to the right NPCs.

Make it build with CMake, keep game data loaded from a data folder at runtime, and include clear run instructions. Look up anything current online if you need to.

Want more depth? Deep Reverse