Encryqed/Dumper-7 — reverse-engineered prompt
Reverse engineered prompt
Build me a Windows C++ tool that can generate an SDK for Unreal Engine 4 and 5 games. I want it to build as a 64 bit DLL, then be injectable into a target game so it can scan what it needs and write the generated SDK files to C:\Dumper 7 by default.
Please make it simple to control with a Dumper 7.ini file, either next to the game exe or in C:\Dumper 7. I want settings for a startup delay, a keyboard key that triggers the dump, a custom namespace for the generated code, and a custom output folder. If automatic detection fails for things like object arrays, names, or process event data, make the code easy to tweak in the obvious initialization spots.
I also want the repo cleaned up so it is ready to build on Windows, with clear instructions for compiling, injecting, generating the SDK, and using the generated SDK afterward. Look up current docs online if you need to.
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