EricsonWillians/BiasedDoom ? reverse-engineered prompt

Reverse engineered prompt

Build me this Doom engine project so it runs as a modern GZDoom style game with classic DOOM mod support.

I want the launcher and game to feel polished, with native glTF model loading, skeletal animation, better lighting and materials, post processing options, and a strong third person camera setup that can be changed from the menus. It should still work with normal WAD and PK3 mods, plus the usual scripting and model formats people already use.

Also make the procedural mission mode work from the main menu, so it can generate a deterministic map without needing an external map file. I want the player and HUD customization options to be easy to use too, including auto aim, mugshot placement, and skin support.

If anything is unclear, look up the current docs online and follow the project README. Keep it compatible, keep it stable, and make the menus nice enough that a regular player could turn the features on without digging through config files.

Are you gonna build this?

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