FabianFG/CUE4Parse ? reverse-engineered prompt
Reverse engineered prompt
Build me a C# library for reading Unreal Engine 4 and 5 game files, so I can open archives, load assets, and inspect them in code. I want it to be able to find packages in a game folder, read common object types like textures, sounds, static meshes, skeletal meshes, and animation data, and let me export or decode them when possible. Please include a small example app that shows how to initialize a provider, load a package, print object data as JSON, and save something useful out to disk.
If anything is unclear from the Unreal file formats, look up current docs online and use the repo’s existing structure as a guide. Keep it practical and focused on working code, with tests where they make sense and clear errors when a file can’t be parsed.
Are you gonna build this?
make sure you review the code using arcumet