FrankBarretta/LSFG-Android — reverse-engineered prompt

Reverse engineered prompt

GitHub

Build me an Android app that brings Lossless Scaling frame generation to Android games.

I want the app to capture the screen with the normal Android screen recording permission, run frame interpolation on the GPU, and show the generated frames in an overlay on top of the selected game. The user should be able to pick target apps, start or stop the overlay, and adjust live settings like multiplier, performance mode, HDR, anti artifacts, vsync alignment, FPS cap, queue depth, and smoothing.

Please include a simple first launch setup flow that explains the required permissions, overlay permission, screen capture, and optional accessibility touch passthrough. Add a small in game drawer or floating button for changing settings, plus a HUD that can show real FPS, generated FPS, frame timing, and pacing diagnostics.

The app should let the user select their own legally purchased Lossless.dll, extract the needed shaders locally, and not bundle or download those files. Add crash reporting with an easy share button. Keep it sideload friendly and look up current Android docs if needed.

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