FrankBarretta/LSFG-Android-Application — reverse-engineered prompt

Reverse engineered prompt

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Build me a sideload only Android app in Kotlin that can run Lossless Scaling frame generation over a game.

The app should let me pick my own Lossless.dll, extract the needed shaders on the phone, ask for screen capture permission, then show the captured game in a full screen overlay that sits above the target app. It should support real frame generation on newer Adreno devices, and if the phone cannot do it, fall back to a simple capture mirror instead of crashing.

I want an in game settings drawer where I can change multiplier from 2 to 8 times, flow scale, performance mode, HDR, anti artifacts, bypass, pacing presets, manual FPS cap, and a small FPS graph. Include a first launch walkthrough for permissions, accessibility overlay setup, and Android restricted settings. Let users choose target apps so the overlay starts when one opens.

Also add a draggable launcher dot, touch pass through, rotation handling, foreground service notification, and a crash report dialog with share button. Look up current Android docs if needed.

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