IkbalGumilar/Third-Person-Shooters-Prototype-Game ? reverse-engineered prompt

Reverse engineered prompt

Build me a Unity third person shooter prototype that feels like a real playable game, not just a demo. I want smooth third person movement with free look camera, aiming, crouching, crawling, rolling, jumping, blocking, melee, and different weapon states for one handed and two handed guns. Add data driven weapons and enemies so I can tweak combat without rewriting code, plus a grid based inventory with drag and drop, quick slots, item pickup, dropping, and ammo stacking.

Please include health, shield, stamina, healing, buffs, debuffs, and status effects, along with enemy patrol, chase, ranged and melee attacks, loot drops, and boss encounter flow with warning UI and a mission clear sequence. I also need menus, settings, death screen, localization for English and Indonesian, and touch friendly controls for mobile and WebGL. Keep the project clean and organized, and if you need current Unity or package docs, look them up online first.

Are you gonna build this?

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