JRickey/frog-adv-temple-decomp — reverse-engineered prompt

Reverse engineered prompt

Build me a working decomp project for Frogger’s Adventures Temple of the Frog on Game Boy Advance, USA version. I want it to rebuild the original ROM exactly from a provided baserom.gba, with a normal setup and build flow where I can extract the data, compile it, and run a check that confirms the output matches the original SHA1.

Please keep it focused on matching decompilation, not making a ROM hacking friendly setup yet. It should be a mix of recovered C and remaining assembly where needed, and it should preserve the current goal of byte identical output. I also want the project organized so future decomp work is easy, with progress tracking, symbol naming cleanup where possible, and clear contributor guidance.

Make sure it works on macOS or Linux, and mention that Windows should go through WSL. If there are project specific agent instructions, follow those too. You can look up current docs online if you need to.

Want more depth? Deep Reverse