JanSeliv/Bomber — reverse-engineered prompt
Reverse engineered prompt
Build me a polished Bomberman style game in Unreal Engine 5.7 that feels ready to ship, with online multiplayer through Steam, support for bots, and a clean single player and party play loop. I want the classic stuff like grid based arenas, bombs, chain explosions, breakable walls, pickups for more bombs, bigger blast radius, speed boosts, and proper death and win flow, plus randomly generated maps that can scale up without getting slow.
Please make it easy to tweak in the editor and very blueprint friendly, with gameplay data exposed instead of hardcoded. I also want mod support so new features or rule sets can be added as separate game feature plugins and packaged on their own. Include things like input remapping, localization ready UI, loading screens, progression rewards, character skins, and a few fun special modes like bomb storms or walls closing in. Multiplayer should feel responsive and replicate efficiently. Windows, Mac, and Linux are the priority, with Android only if it is already practical. Look up current Unreal docs online if you need to.
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