KYWorld/PalworldProject — reverse-engineered prompt

Reverse engineered prompt

I want a Palworld style game prototype in Unreal Engine 5 that feels playable from end to end. Make it a third person open world sandbox where the player can run around, gather resources, craft useful items, place simple buildings, and fight with aiming and shooting. I also want creature taming and summoning, so the player can capture a Pal like monster, bring it out, and use it in combat.

Please include a basic inventory and UI for items, resources, and Pal management, plus enemy and monster AI so the world feels alive. The core loop should be explore, collect, craft, build, tame, and battle. It does not need to be huge, but it should be polished enough to show the full gameplay flow in one small map with a few regions and resources.

Use C++ with Unreal where it makes sense, and Blueprints for faster gameplay setup if needed. Make the project organized and runnable, and look up current Unreal docs online if you need to.

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