LeagueSharp/LeagueSharp.Common ? reverse-engineered prompt

Reverse engineered prompt

I want a C# common library for a League of Legends scripting framework that other modules can reuse. It should include the usual helpers for things like spell casting, target selection, orb walking, prediction, health prediction, minion handling, item usage, notifications, menus, and basic rendering. I’d also like support for things like interrupts, anti gapcloser logic, dash detection, packet handling, and simple utility classes that make it easier to build champion modules on top of it.

Please wire it up so the library feels like a shared base layer with clean, readable code and sensible defaults. If you need to check current docs or examples online, go ahead and do that. Keep it organized so a developer can quickly drop it into a project and start using the common pieces without having to rewrite everything.

Are you gonna build this?

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