Lecrapouille/Ecstasy ? reverse-engineered prompt

Reverse engineered prompt

Build me a simple old school 3D driving game for Windows where you can drive a car through a randomly generated city with traffic and traffic lights.

I want the world to feel endless by looping the city layout, with roads, crossroads, buildings, and some off road areas. The player should be able to accelerate, brake, steer, shift into reverse, and switch camera views between inside and outside the car. Cars in traffic should stop at lights and react to the car in front of them so the roads feel busy and jammed.

Keep the physics basic but believable, and make the game look like a classic early 2000s 3D project. If you need to, look up current docs online for anything related to running or building this kind of old Delphi project on a modern Windows machine. Please make it runnable from the repo, with the data files loaded next to the executable, and keep the structure simple enough that I can open it and understand how it works.

Are you gonna build this?

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