LeungYouxuan/AmorHero — reverse-engineered prompt
Reverse engineered prompt
Build me a clean Unity game project called AmorHero using QFramework. I want a simple playable hero demo where the character can move around, interact with basic objects, and go through a clear game flow like start, pause, restart, and win or lose screens.
Use placeholder art and simple test levels if needed, but make it feel like an actual prototype I can press Play and try right away. Please set up the code so it’s easy to expand later, with clear parts for input, UI, audio, player state, and scene flow.
Wire up the scenes, prefabs, and basic menus inside Unity. Add helpful comments where a beginner would need to understand how to add more gameplay later. If you’re unsure about the QFramework setup, look up the current docs online and follow the normal Unity workflow.
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