Mineplayer-2009/Nonejam-13-Museum-of-the-consequences ? reverse-engineered prompt

Reverse engineered prompt

Build me a small playable GameMaker game called Museum of the Consequences.

I want it to feel like a strange museum where the player can walk around, inspect exhibits, and make a few choices that change what happens next. Keep it simple and polished, with a title screen, basic movement, interact prompts, some dialogue, and at least a couple of different outcomes or endings based on the player’s actions.

Make it easy to run as a complete project in GameMaker, with clear room setup and whatever scripts or objects are needed to make the game work. If you need to check current GameMaker docs for anything specific, go ahead and look them up online. Please keep the scope small but finished, so it feels like a real little indie game rather than a prototype.

Are you gonna build this?

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