OpenSteam001/OpenSteamTool — reverse-engineered prompt
Reverse engineered prompt
Build me a Windows only C++ tool that works as a Steam side loaded DLL and reads Lua scripts from a Steam config folder. I want it to let me add Steam app IDs and DLC IDs through simple Lua commands, load depot keys and manifest IDs, handle access tokens, and reload Lua files automatically whenever I edit them so I don’t have to restart Steam.
It should also have an optional TOML config file for logging, manifest API settings, timeouts, extra Lua folders, and a remote metadata mirror. Include helper tools for extracting ticket data from a Steam account that owns a game, plus clear examples for setting app tickets, encrypted tickets, stats, achievements, and online fix launch behavior. Make it Windows only, buildable with CMake or the included batch file, and produce the DLL files that get copied into the Steam folder. Keep the setup simple and document everything in plain language.
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