PavelDoGreat/WebGL-Fluid-Simulation ? reverse-engineered prompt

Reverse engineered prompt

Build me a browser based fluid simulation that people can play with right away, kind of like an interactive toy where you drag around the screen and create colorful flowing liquid effects.

It should run smoothly in the browser and also work on mobile, with touch support so people can tap, swipe, and stir the fluid easily. I want it to feel responsive and fun, with nice visual effects, changing colors, and a simple interface so the main experience is just interacting with the fluid. If it helps, look up the current browser rendering docs online and use the best approach for smooth real time performance.

Make it polished enough to share as a demo page, with a clean layout, a few basic controls if needed, and a good default look that instantly shows off the simulation.

Are you gonna build this?

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