Regista6/EA-FC-Automated-SBC-Solving ? reverse-engineered prompt

Reverse engineered prompt

Build me a tool that can solve EA FC squad building challenges automatically from my club data.

I want to load a player dataset from CSV, set the SBC rules in a simple config, and have the app figure out the cheapest valid squad using optimization. It should handle things like formation, squad rating, chemistry, fixed players, duplicate priorities, club limits, league limits, country limits, rarity limits, and other common SBC constraints.

I’d like to be able to point it at a club export, tweak the inputs for the current challenge, run one command, and get the best squad back in an Excel file with the selected players and total cost. If helpful, look up current docs online for OR Tools or anything else you need.

Make it easy to edit the challenge settings without digging through a lot of code, and keep the flow simple enough that I can update it for new SBCs as the game changes.

Are you gonna build this?

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