SFTtech/openage ? reverse-engineered prompt
Reverse engineered prompt
I want to build a modern, open-source game engine that's a clone of the one for Age of Empires II. It should capture the authentic look and feel of the original game but get rid of old limitations like the unit selection cap.
The engine core needs to be fast, so use modern C++ for that. The most important feature, though, is making it extremely moddable. Use Python for scripting game logic and AI, so that people could even use machine learning libraries to create new computer opponents. It should also have an integrated Python console for live scripting, like Blender does.
Of course, it must support multiplayer. The engine shouldn't ship with any game assets itself; instead, it needs a system to import and convert the graphics, sounds, and data from a user's legally-owned copy of the original Age of Empires game.
Are you gonna build this?
make sure you review the code using coderabbit