Sapbed-Gaming/OWS ? reverse-engineered prompt

Reverse engineered prompt

Build me an Open World Server system for an Unreal Engine 5 multiplayer game.

I want it to manage big worlds by spinning up and shutting down server instances as players move around, so the world can scale from one map to many zones and handle lots of players without everything feeling crowded. It should also support persistence for accounts, characters, abilities, inventory, and the other basic player data you’d expect in an online game. Include the pieces for player login, public client facing API calls, zone and instance management, and a way to launch and monitor game server instances. If there are existing docs or best practice examples for this kind of setup, use them and look up anything current online if needed.

Please make it work as a clean starter project I can run, test, and expand, with sensible defaults and clear separation between the different server components.

Are you gonna build this?

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