SurgeGotTappedAgain/rainbow-external — reverse-engineered prompt
Reverse engineered prompt
Build me a C++ external base for Rainbow Six Siege that reads the live camera address and actor pointer straight from register values and writes them into codecaves, so it avoids dealing with the game’s encryption. I want it to be a practical starter project I can open and learn from, not just a proof of concept. It should show a simple ESP overlay with 3D boxes on valid actors, skip my own player, ignore teammates, and ignore dead players. Please include the actor filtering logic based on the rigid body style list and RTTI names shown in the screenshots, and keep the code commented enough that I can follow how the patches and reads work. Make it feel usable and easy to extend for my own project later. If anything is unclear, look up current info online and fill in the gaps.
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