TanishaKothari/Firearm-Frenzy — reverse-engineered prompt
Reverse engineered prompt
Build me a small Unreal Engine 5 third person shooter called Firearm Frenzy. I want a playable prototype where the player can run, jump, aim, and shoot with responsive controls, then fight enemy AI in a simple arena. It should feel polished enough to demo, with smooth animation blending, clear hit and impact feedback, and audio for the intro, ambience, gunshots, and impacts. The goal should be simple, kill all enemies to win.
Please support keyboard and mouse as well as gamepad controls for movement, aiming, shooting, jumping, and weapon switching. The README mentions weapon switching, so if that part is incomplete, please finish it in a clean straightforward way with at least two weapons that feel meaningfully different. Use C plus plus in Unreal Engine 5 and connect whatever assets, blueprints, and settings are needed so I can open the project, build it, and press play without extra setup. Look up current Unreal docs online if you need to.
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