TheRickMountain/Paleon — reverse-engineered prompt
Reverse engineered prompt
Build me a small playable 2D pixel art colony sim inspired by Paleon. The story is that the player’s time machine breaks and they’re stuck in the Stone Age, so they need to grow a settlement, unlock new technology, and eventually work toward building a new time machine.
I want the core loop to feel good first. Generate a simple tile based world, let colonists gather resources, farm, hunt or fish, craft basic items, build simple structures, and assign work priorities. Add a day and night cycle, seasons, basic resource storage, simple trading, and a technology tree that moves from Stone Age toward Iron Age.
Use C# with MonoGame and keep it pixel art friendly. It doesn’t need to be huge or polished, but it should be organized enough that new plants, objects, and buildings can be added through JSON files later. Please make it runnable, include placeholder art if needed, and look up current MonoGame docs online if you need to.
Want more depth? Deep Reverse