Torphedo/Esper-RE — reverse-engineered prompt

Reverse engineered prompt

GitHub

Build me a Phantom Dust modding toolkit for reverse engineered game files. The main thing should be a desktop app called Polaris that lets me open ALR files and inspect them visually instead of using a hex editor. I want to view textures, meshes, rigid animations, and related data, with small hex views near the things I’m editing so I can still see the raw bytes.

Please support exporting textures as DDS, meshes as OBJ, skeletons as DAE, and importing texture replacements or simple mesh position edits when they match the original format limits. Also let me load stage layout DAT files with the ALR so I can see and edit dynamic objects like chairs and railings where supported.

Add basic tools for Phantom Dust audio too, including converting music files into STX, playing or exporting STX and BIN sounds as WAV, and simple quest data editing. Include command line options for dumping textures, materials, audio extraction, STX generation, and file validation. Look up the Phantom Dust modding wiki if you need format details.

Want more depth? Deep Reverse