Torphedo/SkillEditor — reverse-engineered prompt

Reverse engineered prompt

GitHub

Build me a native Windows desktop tool for live modding the Windows 10 version of Phantom Dust. I want it to let users edit the game’s skill and text data while the game is running, with a friendly GUI that shows each skill’s raw bytes as named editable fields instead of making people use a hex editor.

It should also include a built in hex view for the currently selected skill, plus a text editor window for the related game text. The labels for fields need to be configurable from a YAML file, since the meaning of bytes can change depending on other values in the skill.

Users should be able to save one skill as an SP4 file, reopen it later, and combine multiple SP3 or SP4 files into one skill pack. Add basic menu options like save, save as, new skill pack, refresh process, reload text, and an in app documentation window for label rules.

Use C++ and make it work as a normal Windows GUI app. Look up current Windows memory API docs online if needed.

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