UE4SS-RE/RE-UE4SS ? reverse-engineered prompt

Reverse engineered prompt

Build me a Windows tool for Unreal Engine 4 and 5 games that lets people inject Lua scripts and C++ mods into a running game without editing the game files. I want it to act like a mod loader and scripting layer for UE games, with support for loading mods from a folder, unlocking the console, and letting scripts work with Unreal objects at runtime.

It should also include a live property viewer and editor so I can inspect loaded objects, watch values change, and tweak properties while the game is running. On top of that, add dumping tools that can generate Unreal style headers, C++ headers with offsets, and other useful game data like mapping files and loaded actor dumps for reverse engineering and mod development.

Make it something that can be built on Windows, and if you need to check current Unreal or build docs online, go ahead and do that.

Are you gonna build this?

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