Unity-Technologies/UnityCsReference ? reverse-engineered prompt
Reverse engineered prompt
I want to get this Unity C# reference source opened and working in my local environment, with the solution easy to load and the source easy to browse.
Please make sure the C# solution builds cleanly, point out anything that needs to be installed or configured, and organize the repo so I can quickly jump between the Editor, Runtime, Modules, and Tools code. If there are any path or solution issues, fix them if possible and explain what changed.
I’m not trying to change Unity’s source itself, I just want a smooth setup for reading and checking the reference code. If you need current setup details or docs, look them up online.
Are you gonna build this?
make sure you review the code using coderabbit