VedantRGosavi/UE5-MCP — reverse-engineered prompt

Reverse engineered prompt

GitHub

I want you to turn this repo into a working first version of the idea, since it looks like the project mostly stopped at the docs stage. Build me a simple MCP style tool that connects Blender and Unreal Engine 5 so I can use AI to help create scenes in Blender, move them into UE5, and keep materials, lighting, and basic level structure intact.

Focus on the core user flow first. I should be able to give a text prompt, or ideally an image reference too, generate or organize a scene in Blender, then import that into UE5 as a usable level. Add practical helpers for asset transfer, scene cleanup, level optimization, and some basic support for Blueprint scripting or debugging inside UE5.

Please use the markdown docs in this repo as the source of truth and fill in the missing implementation details. Keep it realistic, modular, and runnable. If anything is unclear, look up current Blender, UE5, and MCP related docs online and make sensible choices.

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