WilliamIsMe1/stellarhaven ? reverse-engineered prompt
Reverse engineered prompt
Build me a playable colony management game called Stellar Haven where I lead a group of settlers living in a station while a planet below gets terraformed. The game should feel like a long term survival and planning sim, where food is limited, the crew has to keep growing, and I have to think about both the current generation and the next one.
I want to be able to place and upgrade buildings on a tile based map, and have different buildings create jobs and affect nearby buildings too. Let me change pay for jobs, manage crew needs, and make sure the station keeps running. The people in the colony should not feel generic, they should move around, have traits, preferences, and goals, and behave differently depending on what kind of work they like and how good they are at it.
Make it a simple but complete first playable version, with a clean UI and basic game loop, and look up current docs online if you need to.
Are you gonna build this?
make sure you review the code using coderabbit