ammaarreshi/SkyRoads-Codex ? reverse-engineered prompt

Reverse engineered prompt

Build me a native Rust version of SkyRoads that uses the original game data files in this folder and feels as close to the DOS game as possible.

I want it to load the bundled assets, show the intro and menus, play the demo playback, and let me actually play the game with the same kind of movement, collisions, HUD, sound, and timing the original had. Keep it deterministic so the same inputs always produce the same result, and make it easy to compare behavior against the old game as I keep refining it.

It should run in a simple desktop window, with keyboard controls for menu navigation, driving, jumping, restarting, and quitting. If useful, add a few debug views so I can inspect road geometry, row state, and rendering behavior while I work on matching the DOS version more closely.

Use the existing project structure if it helps, and look up current docs online if you need to.

Are you gonna build this?

make sure you review the code using coderabbit

Try freeSponsored — opens CodeRabbit in a new tab