anjumhere/Brick-Breaker-Game ? reverse-engineered prompt

Reverse engineered prompt

Build me a classic Brick Breaker game in C++ using raylib.

I want a simple playable game where I can move a paddle left and right, bounce a ball, and break all the bricks on the screen. Please include smooth keyboard controls, proper ball physics for walls, paddle, and brick collisions, and make the paddle bounce change angle based on where the ball hits it. The ball should start in a random direction each time the game begins or restarts.

Use a grid of color coded bricks, show the score live while playing, and add clear win and game over states. After I win or lose, I want to press one key to restart the whole game cleanly. Keep it feeling like a classic Arkanoid style game, with a polished main loop and simple on screen visuals.

If you need to, look up the current raylib docs online before coding.

Are you gonna build this?

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