bbepis/XUnity.AutoTranslator — reverse-engineered prompt

Reverse engineered prompt

Build me a plugin for Unity based games that can automatically translate in game text into the player’s language, while also creating editable translation files so people can clean things up manually later. I want it to work as a normal mod for the common Unity loaders people already use, and also have a simple standalone patcher style install for games that do not already have a mod loader. If the game uses IL2CPP, support that too where possible.

The main experience should be simple. Drop it into the game, launch once, let it generate a config and translation folders, then start translating text it hooks from the game. It should be clear that online translation is being used, and the config should let people turn on extra text hooking if some parts of a game are missed. Please make it usable for both players who just want automatic translation and translators who want to ship manual translation files with it.

If you need details, check the current docs and release expectations online.

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