bones-ai/rust-ants-colony-simulation ? reverse-engineered prompt

Reverse engineered prompt

Build me a cool ant colony simulation where I can watch thousands of ants move around on screen and form trails to food.

I want it to feel like a real living colony, with ants searching, following pheromone paths, and gradually learning the best routes over time. Make it fast enough to handle a lot of ants smoothly on the CPU, and keep the visuals clean so it is fun to watch. I’d like a simple way to tweak the simulation settings, especially things like how strong the pheromones are, so I can experiment and see different behavior.

Use Rust and a game style visual setup, and if you need to look up the latest docs online, go ahead. Please make it run from a normal command like cargo run --release, and include any assets or configuration needed so I can start it up and see the ants right away.

Are you gonna build this?

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