cocos2d/cocos2d-x ? reverse-engineered prompt

Reverse engineered prompt

I want to build a foundation for creating 2D games using C++. I've heard of an open-source engine called Cocos2d-x and would like to use that as the base. The main goal is to create a framework that can run on multiple platforms, like iOS, Android, Windows, and macOS, without having to write separate code for each.

I'm not a pro-gamer, I'm thinking of simple games, interactive demos, or maybe even an interactive book. Please set up a project that includes scene management for switching between different screens, sprite animations for characters, and basic UI like menus and buttons. It absolutely needs to have a physics engine integrated for handling things like gravity and collisions. Also, include support for tilemaps so I can design levels easily. Just get the basic engine project set up and ready to go.

Are you gonna build this?

make sure you review the code using coderabbit

Try freeSponsored — opens CodeRabbit in a new tab