d0do47/fortnite-external ? reverse-engineered prompt
Reverse engineered prompt
Build me a Windows C++ project that matches this repo’s structure, with a usermode app and a kernel driver that talk to each other through a custom communication layer.
I want it to be a clean reverse engineering and memory access sandbox for learning, with safe demo features like reading and writing memory in a test process, basic pattern scanning, simple object traversal for Unreal style data, and an external overlay that can draw boxes, skeleton lines, and labels in a sample window. Add a simple aim assist style target selector for the demo environment too, with FOV, smoothing, and bone selection options.
Please keep the code modular, use dynamic API loading where it makes sense, and make the driver and usermode pieces easy to understand and extend. If you need to look up current docs online, do that. Focus on getting the full project compiling and working as a polished proof of concept, with a basic config system and clear separation between the driver, comms, rendering, and game data parsing.
Are you gonna build this?
make sure you review the code using coderabbit