dbalatoni13/nfsmw — reverse-engineered prompt

Reverse engineered prompt

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Build me a C++ reverse engineering workspace for a work in progress one to one decompilation of Need for Speed Most Wanted. The main target should be the GameCube USA version, with room for the Xbox 360 and PS2 prototype versions too.

The repo should not include any game files or copyrighted assets. Make it expect the user to provide their own original binaries in an orig folder. I want simple setup commands that work on Windows, macOS, and Linux, using Python for configuration and Ninja for building.

Please include the basic project layout for source, headers, symbols, tools, configs, docs, and assets. Add scripts to configure the selected game version, build it, and generate files needed for objdiff so contributors can compare rebuilt code against the original binary. Also add clear README instructions for extracting the needed binaries, building, diffing, and setting up Ghidra for contributors.

Look up current docs online if you need to.

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